
Diablo 2 had labrynths and the maps still trip people up, after 20 years, because of their complexity and randomization."Īs noted, many Diablo fans seem to agree with this take, as evident by the popularity of the post, yet the top reply is a reply in disagreement, noting that while the dungeons have some shortcomings, the atmosphere of them is incredible. It was the same every time, mostly a straight line, and it got stale. Dungeons were not fun or exciting to explore because there was no sense of. Diablo 4 players have discovered a dungeon with enemies packed so tight you can use it to level up from 1 to 40 in around 2 hours.Patch 1.1.

I replayed a few dungeons more than once, and I am certain that the dungeons did not vary at all between playthroughs. The classics were so repayable because of their randomization. Completely new dungeons, exact same linear pathing inside. However of the nine or so dungeons that I completed – I saw the exact same layout in three of them," reads the Reddit post.


"The combat and art are great, so this game has the potential to be great. Diablo 4 players have discovered a dungeon with enemies packed so tight you can use it to level up from 1 to 40 in around 2 hours.Patch 1.1.
